Japanese Castle

Community / Work in Progress

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Craig Dias
Feb 03 2012, 12:52 am

Post edited 12:54 am - Friday, February 3, 2012 by Craig Dias

Hey all,

If this double posts I'm sorry, don't mean to.

Anyways, this is a project I've been working on for a month or two, Japanese Castle. Really like the layouts and balance between nature and architecture. Really sweet.

It's a large project, probably the biggest I've ever done but I'm gonna go for it. Got a good plan laid down so far, so I'm taking my time on making that right first before I go heavy into things. It's taking a bit longer, but I think it'll save a lot of headaches later on.

The two shots at the start are the latest progress I've made. Modular pieces, pretty simple but they all fit nicely and have good scale.

Lots of photos from the start after; I had tried to make a post earlier but for some reason it didn't post up. Again, if this double posts, sorry. ^_^

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/screen1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/screen2.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/17Jan130236.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/Jan130236.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/Jan210244.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/Jan210240.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/Jan210239.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/Jan210238.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/Jan210238.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Jan%2022/05Jan210238.jpg

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Katie Sabin
Feb 03 2012, 1:20 pm

Looking forward to seeing more! Like that you're taking a modular approach to this too. Keep us updated!

Katie Sabin
Portfolio - http://www.4dgames.us

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Mike Snight (3dm)
Feb 05 2012, 5:43 am

Hey Craig, off to a nice start. Now is the time to really plan and focus on composition and layout. Keep us posted with your progress!

Level Artist _ Irrational Games
http://www.3dmotive.com _ http://www.mikesnight.com

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Kevin Dawe
Feb 05 2012, 1:50 pm

Good start to the level "block-in". Ya, looking forward to see your progress.

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Craig Dias
Feb 13 2012, 2:44 am

Thanks all, keeping it all in mind. Well, as much as possible lol.

Don't really have a drawn out concept but I can "feel" it in my head. I know the pieces I need so I figure I'll build the pieces out that I know I'll need, then place later. Since they should fit together, I'm thinking that this should work out. Not having to worry about level design either so I should be all good.

That, and my 2d concepting resemble that of a 5yr old. ^_^

Here's some progress on the foliage. Great tutorial! Took me some time to get it right but it's been well worth it. Figure a few more times and it'll move a lot more smoothly/quickly

Placed some of the grass in UDK but they are not working very well. The curvy edges seem too much like corn stalks or something...gotta get the shapes better with them. Bark texture itself is weak but since these pieces will be the smaller branches I'm not too worried. Should be ok with just making a really nice texture for the trunk and main branches right?

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC-Feb%2012/screen1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC-Feb%2012/maple_texture_screen.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC-Feb%2012/grass_texture.jpg

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Paul Hutchison
Feb 13 2012, 8:02 am

This is gonna be awesome, me thinks!

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Artur BoozeUzi
Feb 13 2012, 4:46 pm

Tree is looking great.

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Craig Dias
Feb 17 2012, 12:43 am

got an update on the tree, put them together. Gotta reduce the poly count, right now it's at 5500. Seems pretty high to me; would that be an ok count?

tired. Sleep time.

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Untitled-5.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Untitled-4.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Untitled-3.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Untitled-2.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Untitled-1.jpg

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Artur BoozeUzi
Feb 17 2012, 4:04 am

Note sure about the leaves. It appears they have lost the yellow in them possibly through the lighting in the scene? The current tree imo looks a little monochrome. This is just an idea, I have not watched the foliage video completely, but I wonder if it would be possible to have a subtle emissive channel on the texture and moreso on the yellow leaves than the orange? Dunno if that is easy or even useful. I have not played with foliage very much.

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Craig Dias
Feb 20 2012, 2:16 am

Ya, there's a couple steps I'm missing after importing into udk. Will get to those soon ^_^

Here's a better set of leaves. Will build tree next.

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/maple_b_norm.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/maple_b_diffuse.jpg

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Craig Dias
Feb 22 2012, 2:29 am

Got a new update, put the tree together. Working on an oak tree next, guess I'm just going to finish out as much of the foliage as I can think of first.

Skybox isn't mine, stock udk

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC-Feb%2022nd/Untitled-5.jpg
http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC-Feb%2022nd/Untitled-3.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC-Feb%2022nd/Untitled-2.jpg

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Craig Dias
Feb 27 2012, 1:29 am

yo

got a new tree up, oak. Made two variations, both are under 4000 tris. Not sure on total poly count right now.

Oh yea, the new maple (red trees) I got down to 1600 tris! woot woot lol

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Feb%2027th/Untitled-1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/JC%20-%20Feb%2027th/oak_branch_tex.jpg

gotta go over the rest of the udk parts now. Just wanted to do some modeling stuff.

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Craig Dias
Mar 06 2012, 1:00 am

while in between posts there. Hit a snag, started thinking too much; hate when that happens.

Was thinking of baking these out and made a few models but figured that they're so simple that it's not necessary. So using a little NDo for normals. Didn't think about using the space on the texture to create the modular pieces so practiced with that after watching the Modularity vid.

Came out well so far, textures are still pretty bleh. Coming together though, think I've got a better idea what to do with the roof now.

Stone is temp for now, going to use the tex I'll make using high poly bakes.

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Mar%206th/Untitled-1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Mar%206th/yagura_walls.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Mar%206th/yagura_walls_norm.jpg

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Craig Dias
Mar 21 2012, 10:39 pm

hey all,

So finished up the stone texture finally. Been pretty busy at work so sleep was much needed; video games were too haha.

In any case, can't seem to get my height map baked out correctly in 3ds Max. It just comes out all white. Have any of you guys experienced this before? Is there something I'm missing here? I'd like to do the mesh painting later on and it seems like the height map is, you know, kind of important.

Oh yea, small update on those yagura walls, just added the windows.

Taking a while to get through this but since I've got nothing BUT time, haha, I want to focus on getting things right. Speed should, if my luck holds out, come with time.

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/wall_A.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/Untitled-1-1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/yagura_walls.jpg

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Craig Dias
Apr 06 2012, 2:01 am

hey all,

Got more done, getting to the details now. Stoked.

Had to adjust scales again but they are pretty much done with now. Should be good to go...

hopefully. lol

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-6-12/2.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-6-12/1.jpg

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Paul Hutchison
Apr 06 2012, 3:40 am

Amazing work man, will you be normal mapping all of that detail or is that how it's gonna be in game?

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Craig Dias
Apr 11 2012, 12:12 am

Thanks Paul.

Ya, will be normal mapping it all; no ways that would work in game!! Haha, that would be pretty sweet though...

Just watched the Treasure Chest Videos; damn, should've watched them first! Wasted the weekend really but lesson learned.

Got a quick update, gonna have to really re-work the metal. It's horrible right now.

These tutorials have some great timing, perfectly fitting my task at hand! I'm diggin the coincidences there.

^_^

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-10-12/Untitled-3.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-10-12/Untitled-2.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-10-12/Untitled-1.jpg

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Harry Traynor
Apr 11 2012, 2:45 am

that looks really nice. Loving the wood on the door panels especially.

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Craig Dias
Apr 24 2012, 10:54 pm

Thanks Harry.

Unfortunately I think I f*&#ed up the high poly model. Too many silhouette changes between the metal and wood is making for some awful bakes.

Does anyone see a way around this? I don't want to have to redo the model again....argh.

The edges are the real killer, on the planks portion of the door, between the metal beams. I'm thinking that at the 90 degree angle, where the wood meets the metal, the cage is shooting correctly but, because it is has so many small silhouette changes the "metal face" is hitting portions of wood and the "wood face" is hitting portions of the metal. Does that make sense? I've been reading a crap ton of stuff on this and it still seems to evade me....stupid baking.

Bake a cake.

Well, if there is something I can do other than adding a ridiculous amount of points for just one door, I would be very much open to it. Otherwise, I'm going to go play Skyrim then remake the door.

Argh.

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-24-12/Untitled-1.jpg

http://i1188.photobucket.com/albums/z418/Smi7h1sH3r3/4-24-12/low_gatePlanks001NormalsMap.jpg

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Ken A
Apr 24 2012, 11:15 pm

Well by the looks of it your low poly is sticking out of your high where you are getting your error. I can assume that the door in the bake on the right is the back? if thats so it seem that it could be pushed out a bit more to get a cleaner bake. Could you post the low so I could get a better look? Also you said you had it at a 90 degree angle, were you referring to the low? Keep up the awesome work and I hope I helped some.