Baking Normal Maps-Tips and Tricks
Learn the ins and outs of Baking Normal and AO maps in 3ds Max!Software: 3ds Max
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Runtime:
41 mins
Skill Level:
intermediate
Summary
Project Files
Chapter 01 (00:36)
Introduction
Chapter 02 (01:42)
Silhouette
Chapter 03 (01:58)
Detail Scale
Chapter 04 (01:48)
Tapering
Chapter 05 (01:40)
Floating Geometry Waviness
Chapter 06 (00:37)
Triangulation
Chapter 07 (01:23)
Projection Errors
Chapter 08 (01:48)
Triangle Stripping
Chapter 09 (02:31)
Projection Modifier
Chapter 10 (01:47)
Material ID Projection
Chapter 11 (02:59)
Mirroring Overlapping Geo
Chapter 12 (08:13)
Different Types of Normal Maps
Chapter 13 (03:50)
Vertex Count and Smoothing Groups
Chapter 14 (08:39)
Normal Map Baking Walkthrough
Chapter 15 (01:16)
Conclusion
References
TexTools - http://www.renderhjs.net/textools/
Xoliul Shader - http://xoliulshader.com/download
HayWood Tools - Uber Vert Count - http://www.ericchadwick.com/examples/files/HaywoodTools-UberVertCount.mcr