Creating a Junk Pile with Physics

We'll use Reactor to simulate gravity and build a junkpile!
Software: 3ds Max

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Author: Don Ott (3dm)
Don Ott is a Senior Artist at High Moon Studios in Carlsbad, California, and an Adjunct Professor at the Laguna College of Art and Design. As an experienced author and teacher of 3dsMax software, his passion for game art has been his driving force for generating high quality assets for over over seven years. http://www.donaldott.com
Runtime: 22 Mins
Skill Level: beginner
Summary
Using 3ds max 2010, we'll create a natural looking junk pile using Reactor - a real-time physics simulator. This means we can quickly produce interesting looking collections of objects using gravity without hand placing and aligning meshes.
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