Creating Foliage for UDK
Learn to create amazing game-ready foliage!Software: 3ds Max 2012, Photoshop, UDK
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Runtime:
1 mins
Skill Level:
beginner
Summary
Project Files
Chapter 01 (00:52)
Introduction
Chapter 02 (17:44)
Modeling Blades of Grass
Chapter 03 (18:35)
Materials and Baking of Grass
Chapter 04 (13:23)
Texturing the Grass
Chapter 05 (16:47)
Creating a Low Poly Grass Plane
Chapter 06 (10:54)
Arranging Grass Patches
Chapter 07 (01:01)
Introduction to Tree Branches
Chapter 08 (12:08)
Making the Tree Branch
Chapter 09 (08:57)
Creating High Poly Leaves
Chapter 10 (08:39)
Arranging the Leaves on the Branch!
Chapter 11 (19:07)
Materials and Baking of a Branch
Chapter 12 (16:18)
Texturing the Branch
Chapter 13 (00:57)
Introduction to Creating a Tree
Chapter 14 (16:22)
Making the Tree Trunk
Chapter 15 (12:38)
Adding Branch Geo to the Trunk
Chapter 16 (08:55)
Making the Tree Canopy
Chapter 17 (09:19)
Optimizing and Leaf Normals
Chapter 18 (01:16)
Introduction to Foliage in UDK
Chapter 19 (12:34)
Importing and Starting the Master Material
Chapter 20 (06:31)
Master Material Specular Highlights
Chapter 21 (17:12)
Adding Parameters to the Material
Chapter 22 (12:21)
Tweaking Foliage in a Scene
Chapter 23 (20:27)
Adding Wind to Foliage
Chapter 24 (01:51)
Foliage Conclusion