Creating Foliage for UDK

Learn to create amazing game-ready foliage!
Software: 3ds Max 2012, Photoshop, UDK

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Author: Damian Lazarski
Damian Lazarski specializes in creating game environments. He is passionate about games, creating highly detailed 3D assets, and is constantly striving to better himself as an artist and come up with new ways to improve the efficiency of his workflow. http://www.damianlazarski.com/
Runtime: 1 mins
Skill Level: beginner
Summary
In this in-depth course we cover everything you need to know about creating foliage. We’ll show you how to make realistic looking grass, branches, and a full blown tree from the ground up in 3ds Max 2012. Once we have created our foliage we’ll take it into UDK and setup a master foliage shader with parameters that can be tweaked to easily get the look you want. We’ll also show you how to make your leaves and grass slightly move in the wind!
Project Files