High Poly Modeling, An Introduction
An introduction to Sub-D Modeling for Games and FilmSoftware: 3ds Max
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Runtime:
92 Mins
Skill Level:
beginner
Summary
Project Files
Chapter 01 (01:06)
Introduction
Chapter 02 (02:10)
Setting up Hotkeys and Modifiers
Chapter 03 (06:44)
Learning the Basics
Chapter 04 (03:36)
Dissecting the Stoplight Prop
Chapter 05 (01:12)
Adding Edge Loops to the Top
Chapter 06 (08:25)
Aligning and Instancing Pieces
Chapter 07 (01:37)
Adding Edges Loops to a Curved Object
Chapter 08 (02:10)
Deleting Hidden Backfaces
Chapter 09 (04:53)
Always Keep your Low Poly Mesh in Mind
Chapter 10 (05:39)
Adding Extra Detail to the Light
Chapter 11 (04:53)
Adding Aditional Support Edges
Chapter 12 (06:50)
Using the Push Modifier
Chapter 13 (07:46)
Modeling a High Poly Bolt
Chapter 14 (33:00)
Tackling More Complex Shapes
Chapter 15 (01:42)
Adjusting the Final Silhouette