High Poly Modeling, An Introduction

An introduction to Sub-D Modeling for Games and Film
Software: 3ds Max

Get the full experience! Access to project files and all videos.

See Pricing and Plans
Author: Don Ott (3dm)
Don Ott is a Senior Artist at High Moon Studios in Carlsbad, California, and an Adjunct Professor at the Laguna College of Art and Design. As an experienced author and teacher of 3dsMax software, his passion for game art has been his driving force for generating high quality assets for over over seven years. http://www.donaldott.com
Runtime: 92 Mins
Skill Level: beginner
Summary
In this video we will take an introductory look at High Poly modeling. We'll start with the basics of edge control, modifiers, hotkeys, and workflow improvements. Then, we will apply these techniques as we tackle a high poly stoplight prop.
Project Files