Bipedal Rigging Series: Part 1

A complete step by step guide to Bipedal Rigging in Maya!
Software: Maya 2012

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Author: Justin Harrison
Justin Harrison is a Character Animator with more than 5 years experience in the game industry. Currently he is working for the Activision-owned, High Moon Studios, and has had the pleasure of contributing to such titles as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup. http://www.jharrisonart.com
Runtime: 202 mins
Skill Level: beginner
Summary
In the Bipedal Rigging Series, Justin Harrison takes us through the complete process of rigging, creating bones, skinning, and painting weights of a bipedal character from start to finish using Maya. Whether you have never rigged a box before, or are needing a boost to your existing pipeline, Justin breaks down this very complex process in an amazingly thorough - and easy to understand way.
Project Files