Hard Surface Vehicle Texturing

A complete texture workflow for a Bradley fighting vehicle
Software: 3ds Max, Photoshop

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Author: Alec Moody
Alec Moody is a freelance artist living in the North Carolina Research Triangle area. The majority of his professional experience has been working on PC racing simulators and multi-platform First-person shooters. Alec holds a B.F.A. in photography from the Savannah College of Art and Design and is motivated by his interests in light, surface, and mechanical construction. http://www.alecmoody.com
Runtime: 165 Mins
Skill Level: intermediate
Summary
In this video we'll take a well rounded look at the workflow used to texture this Bradley fighting vehicle. Beginning with the author's approach to texture painting, we'll then discuss utilizing photo source elements, integrating hand painted dirt, wear and scratches, as well as show techniques for painting cloth and the tank treads. Once our color map is complete we'll then build our specular map to ensure our surfaces read like metal and offer nice detail and contrast.
Project Files