Hard Surface Vehicle Texturing
A complete texture workflow for a Bradley fighting vehicleSoftware: 3ds Max, Photoshop
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Runtime:
165 Mins
Skill Level:
intermediate
Summary
Project Files
Chapter 01 (00:23)
Introduction
Chapter 02 (05:50)
Structure, Localization and Visual Noise
Chapter 03 (02:09)
The Wrong Way to Texture!
Chapter 04 (05:41)
Setting up Photoshop and Masks
Chapter 05 (06:22)
Creating Camouflage in Mudbox
Chapter 06 (09:14)
Constructing a Texture Sketch
Chapter 07 (32:52)
Adding Photo Sourced Detail
Chapter 08 (24:27)
Hand Painting Dirt and Wear
Chapter 09 (14:00)
Additional Texture Detail
Chapter 10 (02:45)
Adding Color Variation
Chapter 11 (20:09)
Detail Pieces and Scratch Pass
Chapter 12 (19:12)
Texturing the Bags and C
Chapter 13 (06:22)
Tiling Tread Texture
Chapter 14 (14:01)
Creating the Specular Map
Chapter 15 (05:30)
Disecting the Final Texture