Advanced Mesh Paint with UDK

Create advanced vertex blending materials
Software: Photoshop, UDK

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Author: Ryan Smith
Ryan James Smith is an Effects Artist at id Software in Mesquite, Texas. Ryan's passion for figuring out new and innovative ways to produce realistic artwork, as well as his ambition to always advance his techniques has been the driving force for his success in the game industry. Ryan has been working with Unreal Engine technology for over a decade.
Runtime: 217 Mins
Skill Level: advanced
Summary
In this video we'll take an advanced look at UDK's mesh painting features (often called vertex painting). We'll go in depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete. We will also discuss how to create mix maps in Photoshop which will allow us to blend our materials in unique and interesting ways.
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