Modular Building Workflow
Use the grid to create modular, reusable assetsSoftware: 3ds Max, Photoshop, UDK
Get the full experience! Access to project files and all videos.
See Pricing and Plans
Runtime:
50 Mins
Skill Level:
beginner
Summary
Project Files
Chapter 01 (00:42)
Introduction
Chapter 02 (03:10)
Modularity in an Environment
Chapter 03 (01:09)
Great Reference is the Key to Success
Chapter 04 (05:22)
Setting up the Grid in Photoshop
Chapter 05 (05:16)
Extracting Images for your Texture
Chapter 06 (03:22)
Setting up the Grid in 3ds Max
Chapter 07 (04:58)
Modeling and UVing a Trim Piece
Chapter 08 (06:33)
Creating a Window Asset
Chapter 09 (07:47)
Pivots, Naming and Lightmap UVs
Chapter 10 (12:06)
Using Modularity in UDK
References
Tex Tools - http://www.renderhjs.net/textools/