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Learn the Hand Painted texturing style as you build this awesome airplane asset from start-to-finish
Course•By Ryan Ribot
How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Course•By Tyson Murphy
Learn to create amazing models and textures and build a stylized environment from start to finish!
Course•By Tobias Koepp
Learn to create low-poly tileable environments in Blender for vibrant indie games!
Course•By Alan Thorn
In this course we will learn the necessary skills to create a 3D Game-Character in the hand-painted style from start to finish!
Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!
Learn the complete pipeline on how to create a hand painted character bust from start to finish!
Course•By Sean Evens
Learn the techniques used to create intricate floral designs for 3d game assets
Course•By Ash Thundercliffe
Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
Course•By Mike Snight
Learn the advanced techniques in sculpting a complex 3d monster bust using ZBrush
Course•By Stephen Wells
Build game-ready environment models for amazing level designs!
Learn the entire workflow of a fantasy treasure chest game asset from start to finish!
Course•By Jeff Parrott
Using ZBrush, 3ds Max, and Photoshop - we will cover the complete character creation process from start to finish!
Course•By Dylan Brady
Combine and blend 3d animations together with ease for game and film using Blendshapes in Maya
Course•By Chad Morgan
Learn how to create a high quality game asset using Maya and Substance Painter
Course•By Christian Cunningham
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
Model, Texture, and Render a Walther P99 using 3ds Max, Substance Designer, and Marmoset Toolbag 3.
Course•By Emiel Sleegers
Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
Course•By Tyler Wanlass
A look into the development process of creating a stylized sword for use in a video game environment.
Course•By Lance Wilkinson
Dive into the basics of production modeling in 3ds Max