Learn to create amazing models and textures and build a stylized environment from start to finish!
How to texture weapons and assets for your game props in the classic hand-painted texturing style!
Learn the full sculpting and texturing process for creating this next-gen orc creature using 3ds Max and ZBrush!
Using 3ds Max and UDK, learn to build modular assets on the grid that are highly reusable and easy to create!
Learn the basics of using Blender and Gimp to build a modular 3d set inside of Unity!
Explore the techniques for modeling and texturing this stylized cabin using hand-painted textures!
In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists!
In this course we will learn the necessary skills to create a 3D Game-Character in the hand-painted style from start to finish!
Learn to digitally sculpt a 3d character or creature for games in the popular stylized method!
Take a comprehensive look at both material networks and the different material types in UE4
A look into the development process of creating a stylized sword for use in a video game environment.
Build game-ready environment models for amazing level designs!
Dive into the basics of production modeling in 3ds Max
Learn to be realistic 3d foliage for your game or film projects
Create an exciting, effective, and dynamic character-driven scene in this composition tutorial!
Learn the Hand Painted texturing style as you build this awesome airplane asset from start-to-finish
Model this stylish camera asset from start to finish learning tools in Maya
Learn the basics of one of the industry's most powerful 3d modeling and animation softwares for games and film!
Model, Texture, and Render a Walther P99 using 3ds Max, Substance Designer, and Marmoset Toolbag 3.
Create a Procedural Brick Wall from Start-to-Finish and Learn to Create Materials with Substance Designer!
Learn how to create a procedural wood texture for games and film!
Use Substance Designer to create the shaders needed for a winter environment in Unreal 4
Learn how to create a high quality game asset using Maya and Substance Painter
Complete Start-to-Finish Production of a Weaponized Dreadnought Mech for Games or Film!
Low level knowledge about what's going on under the hood with normal mapping
Learn to build a 3d game asset from scratch using these industry-standard software packages!
Learn the hidden yet simple tricks the pros use & master UVW Unwrapping. UVW Unwrapping made simple for all your assets!
Create and understand displacement techniques utilizing parallax and tessellation shaders in UE4
Learn to Unwrap and Texture Game Assets Like a Pro with Blender!
Learn the complete pipeline on how to create a hand painted character bust from start to finish!
Master the principles of detailing your creatures and characters with this powerful tool!
Learn many tools, techniques and workflows for doing more with less in Blender!
Learn to create stunning PBR-ready materials and shaders using Allegorithmic's powerful software!
Model, UV, and create complex shaders and materials for games and film with Substance!
Use this powerful software to create believable shaders and materials for games and film!
Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!
Learn to create a nice looking ground shader and test it in the Unreal Engine!
Learn to make great textures and shaders with this awesome tool!
Learn normal map baking in 3ds Max and get a crash-course in materials inside UDK as we texture this sci-fi floor!
Explore several new software options to elevate beyond the basics of creating textures and materials!
Learn the techniques used to create intricate floral designs for 3d game assets
Learn to create a high-poly clock asset in 3ds Max, and learn to create the final low poly and textures!
Build textures and materials as you learn to paint directly on your 3d models with ZBrush using Polypainting!
Learn to texture a vehicle utilizing photo-sourcing, integrated dirt, adding wear and scratches, cloth, and more!
Learn the Techniques for Creating Believable Environment Concepts
Learn the theory and practice of capturing and generating photo-quality textures and materials for games, film, and CG