Code and Script a 2d Game with Unity
Understand how to design and build a fully functional 2D Adventure game
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Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!
Your Instructor
Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.
Course Curriculum
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PreviewIntroduction to the Course (1:28)
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StartDownload Source Files here!
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StartGame Overview (5:56)
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StartProject Creation (3:32)
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StartImporting Asset Packages (5:30)
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StartImporting Custom Assets (3:42)
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StartTexture Configuration (4:26)
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StartPixel to World Conversions (6:44)
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StartSprite Editing (5:46)
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StartAtlas Texturing (5:48)
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StartAudio Configuration (3:28)
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PreviewCreating Materials (4:02)
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StartAudio Mixers (4:28)
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StartPlayer Settings (2:43)
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StartPlayer Input (2:57)
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StartPlayer Quality (3:47)
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PreviewIntroduction (1:03)
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StartPreparing a Scene (3:04)
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StartBuilding a Scene (5:24)
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StartConsidering Colliders (4:43)
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StartEdge Colliders (4:24)
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StartCompleting the Colliders (4:26)
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StartImage Effects (3:22)
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StartStarting a Particle System (4:18)
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StartCompleting the Particle System (3:09)
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StartAnimating a Moving Platform (6:58)
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StartScripting a Moving Platform (6:38)
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StartOrganizing the Scene (3:42)
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StartDeveloping a Soundscape (4:29)
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StartMoving Forwards (4:58)
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PreviewIntroduction (1:08)
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StartSprite Pivots (3:56)
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StartBuilding a Character (5:01)
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StartLayering a Character (3:23)
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StartCharacter Colliders (5:47)
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PreviewCross Platform Input (2:19)
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StartReading Input (5:15)
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StartMoving a Character (4:23)
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StartChanging Direction (3:54)
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StartStarting Jump (3:25)
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StartGrounded Checks (5:02)
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StartCompleting Jump (2:32)
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StartCharacter Animations (4:39)
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StartBlend Trees (5:25)
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StartInput and Blend Trees (5:21)