C# Scripting Load / Save States with Unity
Learn how to program in C# by making games in Unity
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In this comprehensive 3dmotive course for beginners, instructor Alan Thorn explores how to get started at C# Programming by making games using the Unity engine. In just a few hours, you’ll learn the fundamentals of programming for designing and building games easily with professional-grade development tools; no previous experience required. Design levels, define behaviours and create playable experiences that are fun for everybody as you learn the C# language, step by step. This course explores programming fundamentals, such as variables, functions, conditional statements, loops, components and classes. Plus, we’ll see more advanced features too: including coroutines, inheritance, events, statics and singeltons. During this course, we’ll create a completely playable shooter game including object physics, NPC intelligence, post-processing camera effects; particle systems, weapon systems and lot’s more. By the end, you’ll be strongly positioned to create interesting games independently using C#, and you’ll be ready to tackle more advanced challenges that push your knowledge to the next level. This is the place for all aspiring game developers to get started with confidence!
Your Instructor
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded 'Wax Lyrical Games' and created the award-winning game 'Baron Wittard: Nemesis of Ragnarok', working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the 'National Film and Television School', as a Lead Teacher for 'Uppingham School', and is currently a Senior Lecturer at 'Teesside University' where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
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Preview1348-01-Introduction (1:26)
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StartDownload Course Source Files Here!
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Start1348-02-Review the Score Project (3:49)
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Start1348-03-Player Preferences (8:37)
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Start1348-04-Implementing a High Score (6:27)
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Start1348-05-Reviewing Player Prefs (6:06)
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Start1348-06-Working with CSV Files (5:02)
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Start1348-07-Text Assets (7:54)
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Preview1348-08-Random Selection and Parsing (5:02)
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Start1348-09-Completing the CSV Project (7:06)
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Start1348-10-Loading Web Data (6:50)
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Start1348-11-Conclusion (1:11)
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Preview1349-01-Introduction (1:09)
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Start1349-02-INI Files (9:31)
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Start1349-03-Creating an INI File (6:21)
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Start1349-04-Working with the INI Parser (5:02)
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Start1349-05-Dynamically Loading Textures (10:33)
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Preview1349-06-Error Logging (11:10)
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Start1349-07-Workiung with Stream Writers (7:45)
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Start1349-08-Logging to Text Files (5:05)
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Start1349-09-Data Paths (3:11)
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Start1349-10-Conclusion (1:13)
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Preview1350-01-Introduction (1:08)
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Start1350-02-Exploring the Project (4:21)
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Start1350-03-XML Files (4:27)
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Start1350-04-Preparing for XML Serialization (4:44)
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Start1350-05-Saving to XML (8:08)
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Start1350-06-Loading from XML (5:11)
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Preview1350-07-Saving Binary Files (6:53)
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Start1350-08-Loading Binary Files (7:27)
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Start1350-09-Working with JSON (5:34)
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Start1350-10-Saving JSON (4:39)
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Start1350-11-Loading JSON (4:47)
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Start1350-12-Conclusion (1:42)