Learn to Build a 3D Puzzle Game with Unity

Explore the process of building a complete 3D puzzle game inside of Unity - from start to finish!

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In this course, instructor Alan Thorn takes you through the process of building a 3D puzzle game inside of the Unity engine. Here he will cover a range of topics including project creation, level design, lightmapping, skinning, animation state machines, collision detection, and camera creation just to name a few.


Your Instructor


Alan Thorn
Alan Thorn

Alan Thorn is a Game Developer, Author and Educator with 24 years of industry experience. Alan specialises in helping independent creatives worldwide achieve high-impact by using only free and open source software. Alan has written 34 books, presented 30 online courses and created 33 games including the award-winning adventure, Baron Wittard. Alan previously worked at Microsoft, Teesside University and Disney. He was Studio Director at Wax Lyrical Games and was course leader of the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent.


Course Curriculum



Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

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